Sunday

nggame Linux With Sauerbraten

Meaning “roast meat” in German, this C++ written FPS runs on the main operating systems (Windows, Macs and Linux) and is built using the rendering engine Cube 2, for those of you who aren’t keen followers of the Quake movement (as with Tremulous). The main distinction to make between Tremulous and Sauerbraten is the ability to edit the geometry of the map ingame. Coupled with an emphasis on 6-directional gameplay, this dynamic is going to keep you hooked. It supports both Singleplayer and Multiplayer modes, and the latter of the two offers three possible gameplays: Deathmatch, Last Man Standing, and Capture (whereby teams fight over certain areas of the map). For the Singleplayer mode, there is plenty to keep you busy, unlike in Tremulous. You have the option to play scenarios split into episodes, Deathmatches with bots ganging up on you, and the game even goes so far as to provide levels where you can fight in slow-motion.

MacWorld UK gave it four out of five stars, whereas Games For Windows: The Official Magazine mentioned it in Issue 3 with the reference “perfect for both stingy and creative gamers alike.” But now for an organization whose opinion matters… Phoronix, a purely Linux-orientated hardware and software reviews gave it a positive rating due to “several enchancements to its underlying “Cube 2″ engine”.

Like all great software, it’s open source and can be readily made available to you from the follow link: http://sauerbraten.org/

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